Then simply line your feet up so the sole of the foot/shoe is right on top of the red line.ĭoing this ensures that when Unity is running, the character always stays above the ground plane in idle. This gives you the flatest view of your character from straight on, making it (hopefully) easier to see your feet. ![]() The easiest way that I've found to do it, is to select all the parts of your model (if your scene is blank a simple double tap of the a button should suffice) and then to make sure we move it straight, hit the 5 key on your numpad (if you have one) to enter orthographic mode (non-perspective 3D, less like an fps cam and more like a CAD cam) and then hit the 1 key on the numpad to switch to front ortho view. ![]() (that's where x,y, and z intersect in Blender's grid, if you didn't know) ![]() One of the first things you should always do with a new model (especially for VRChat) is line it up with the origin plane.
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